Rapid Game Prototypes

At Media Design School, I wes required to prototype a large number of games within a very short time frame (between 1 and 3 weeks) as part of a team. Some of these were later expanded upon over a longer period. These prototypes have taught me iterative, agile development as well as the appropriate times to write code quickly. My involvement in some of these prototypes is outlined below.

 
 
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'O'

O is a 2D arcade game inspired by Pong. I developed the core game mechanics including: bat movement, ball movement, 'gravity' physics, collision consequences. I also did VFX work including: screen shake, particles, health bar 'decay', ball and bat tweening on collisions.

 
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Doggone

Doggone is a 3rd person action game. I did the graphics development including: the toon shader for environment objects, danger area highlights, 'compass' graphic. I also developed the AI system using Unity's navmesh and some custom code.

 
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Plant Game

Developed as a concept game to motivate call centre workers, I developed the core game loop for Plant Game, the camera controller and a custom sprite animation system.

 
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'Toa'

Designed to convey Māori mythology through a video game, I developed the boss fight mechanics, and assisted with the development movement system. I also did the relevant graphics programming including some editing of the water shader.