Twilight
2D ray marched lighting experiments. Light bending and wavelength dependent refraction.
Cloth Simulation
Real-time GPU cloth physics simulation with CUDA supporting collisions.
Eiro
Bullet Hell / RPG Game with dynamic bullet interactions.
Path Tracer
Path tracing experiments with physically based rendering.
Settlers of Xolotyl
Turn based tower defence strategy game with procedural terrain generation.
Circular Ball Battle
Arcade game around a circle playing field with multiple balls and ball 'gravity'.
Spatial Data Structures
Optimization using spatial data structures.